Monster Management
Choose which captive monsters to release for the next season.
Breed a population of monsters to defend ancient treasure.
Click to continue...Breed a population of monsters to defend ancient treasure.
Choose which captive monsters to release for the next season.
Reticulating splines...
Choose how to begin. Press ESC during play to return to this menu.
Set how much food each monster receives at the lair. Automatic allocations are proportional to need and favour monsters with fewer fat reserves. Food beyond captive production and stored meat is bought by selling whole treasure units nearest the human entry point; excess purchased meat is stored.
Reducing this automatically redistributes the resulting food among all monsters.
The current game will be abandoned. Would you like to save it first?